0 thoughts on “Team Fortress 2 script archive

  1. dlh says:
    dlh's avatar

    Yeah, some of them are questionable, but some are super handy, like the duck key being sticky instead of having to hold it down. The quake engines, which Source engine was originally derived from, have always had these kinds of issues, my fave from the original quake days being the ‘spin 180 degrees and shoot down at a 30 degree angle with the rocket launcher’ script everyone learned to run. Bind that one to a key, and when you have someone chasing you, hit that key and BAM, he gets a rocket to the face/testacles. No more chaser!

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