Might and Magic pre-order up on steam

I love the Christmas gaming season. Today’s example of why – the new fps/rpg mashup set in the Might and Magic universe, Dark Messiah of Might and Magic, is up for pre-order on Valve’s online game distribution service Steam. The only bummer is that there’s no discount for pre-ordering, which is unusual for Steam – normally you can save $5 or so for pre-ordering. The game looks promising. The demo, while very short, managed to show off a beautiful game engine with solid fps hand-to-hand combat and interesting physics-based levels. The multiplayer is also interesting. You play on a series of linked maps and gain levels and abilities as you work your way through them. This is PC-based and unlikely to make it to other platforms, but is definitely worth a look if you’re interested in fantasy FPS – ones that feature hand to hand combat are rare, and there hasn’t been one with online play that’s decent since the days of DOS.

A movie dilemma

Goodfellas, Mean Streets, Taxi Driver, Casino, Raging Bull…Martin Scorsese has produced some of the greatest films of my lifetime, and even his ‘failures’ are worth watching. He has a new movie out, The Departed, that’s getting almost universal praise (an almost unprecedented 95% score on rottentomatoes.com, for example). The dilemma is this – the film is an english language remake of a widely praised hong kong movie, Infernal Affairs, which I happen to have sitting in my DVR. Were you me, would you watch the original or the remake first? Were it anyone but Scorsese, I’d watch the original first but in this case I’m torn.

My favorite s/ftp client gets ported to osx and linux

Excellent news for folks looking for an ftp client – Filezilla, the excellent open source file transfer client, is being ported to osx and linux. If you manage a lab or corporate workgroup environment and are interested in a single client with a consistent interface that’s available across all platforms, this is right up your alley.

The first beta is out and there are some rough edges but so far on both windows and Mac it’s been solid for me. If you already have something like Transmit or Fugu on the mac you’ll probably be less interested in this, but it’s still worth a look.

$10 off anything if you buy with google checkout

Just a head’s up in case you didn’t get this as vendor spam from one of the participating merchants – if you use google checkout to buy anything worth $30 or more, you’ll get $10 off your purchase. Details and a list of participating merchants here. Some folks are reporting it works for more than one purchase. I’m going to buy a game, of course.

Sometimes the best technologies don’t win

There’s a nice concise piece on betanews summing up the prospects of SED, which is by far the best display technology we’ve come up with yet. It has all the virtues of the traditional CRT televisions most folks are still using (color vibrancy, contrast ratio, brightness), plus the primary virtue of LCD (low weight and thin size) and has even lower power requirements, but analysts are increasingly skeptical that it will succeed in the marketplace. A great shame, that. Anyway the article is a short read if you’re interested in the topic.

Interesting stat from work: macs making a comeback

Picked up an interesting tidbit at work this week. We had an all-staff meeting and the desktop support folk who collect statistics on a number of issues revealed that consistent with their observations, more students are buying macs for their personal computer – this semester, 25% of the student body registered a mac for use on our network. That’s a huge number and contrasts sharply with the under 4% number out in the real world. It also starts to bring apple back to where they were back in the mid 90’s when they owned the education market.

What’s interesting is that in contrast to this, I saw stats on student use of campus lab machines, and the numbers indicated an overwhelming preference for use of PCs in the labs despite ready availability of Macs. I’m not sure what to make of this. Perhaps mac users come with their own machines (laptops?) and use those instead of a lab machine? Perhaps they don’t use lab machines period?

Anyway, thought folks reading here would find it interesting since most of you are mac fans.

Okami – PS2 Zelda-like action adventure, is perfect

I should just turn this into an all-gaming blog, at least for the holiday season. I picked up Okami last Saturday and spent most of the past week playing it. It’s basically perfect and has the most amazing art direction, perhaps the best I’ve ever seen in a game. If you’ve played a Zelda game over the years, particularly the N64 or Gamecube ones, you know essentially how Okami plays – an easy to control combat system but with some depth, a large 3d world that at the beginning is mostly unavailable to you, a gradual accumulation of items and skills that allow you to work your way past the obstacles that initially keep you from further exploration of the world, a cast of whimsical characters to interact with, lots of humor, and an ultimate foozle you need to overcome to save the world.

Okami also adds a few things beyond spectacular art direction. Most notably the game equips you with a calligraphy pen, and at almost any point in the game you can stop time and use the pen to draw symbols which either have specific effects when in combat or allow you to alter the gameworld. Your library of symbols grows over time and includes things like destructive slashes, the ability to ‘fill in’ missing areas of architecture (a broken bridge, a missing water wheel), the ability to cause vegetation to grow, to create wind, move fire or water, and more. It’s a really clever game mechanic and it’s well implemented. While there are occasional issues with pattern recognition, on the whole it works really well.

The game’s vibe is the other thing that’s really great. While the game has plenty of combat, at core your mission is to restore life and beauty to a world that’s under assault. The first time you manage to restore an area and see the animation of a lush, beautiful wilderness sweeping over what had been barren and sterile, your jaw will drop. Plus it’s a core mechanic – you’re constantly bringing trees, bushes, bodies of water and so on back to a healthy state, and pausing to feed the woodland critters. There’s this feeling of wholesome affirmation that I’ve never felt in a game before and it’s really very very cool.

You can’t go wrong with this game if you enjoy the genre. It’s gone from ‘gee, I’m curious about this game’ to ‘this is one of the best ps2 games I’ve ever played, and perhaps one of my favorite console games ever’ in the space of a week. The fact that I’m still playing it is testament to how good it is – usually I love trying new games but quickly tire of them, but this one has kept me captivated all week for hours at a time. Check it out of if you have a ps2. Screenshots and more are over here on gamerankings, but while the screenshots are impressive, you really need to see it in action.

But…but…but…she only said that because I rejected her!

Another story, this one from early in my career, that was brought to mind by a recent incident at work. I worked for a media company that had founded a division to do web stuff at the dawn of the general publics’ use of the web (circa 1995). We had awful internal morale issues – lots if bickering, infighting, histrionics, thrown chairs, the works. I was not above participating in those days and was in fact known for my volatile temper, though I never threw anything or otherwise physically expressed my frustration.

(as an aside, I’m now convinced my volatile temper in those days was actually a reflection of the undiagnosed diabetes, with high blood pressure and high blood sugars – basically my system was always running at 130%)

Anyway the company decided to take steps to address these issues, and arranged with the director of HR to facilitate a set of off-site intervention meetings where we would participate in a variety of team building exercises as well as take the time to sort of expose and discuss the core issues that were causing so much tension.

Shortly before one of the first sessions, a coworker had asked me out, the latest in a series of invitations. She had been pursuing me off and on for a couple of months – mostly, at first, with hints (do you like this new movie that’s coming out? Me too!) and then ultimately with a couple of direct invitations. I had blown her off, politely but firmly, with the ‘I don’t date co-workers’ line. I wasn’t attracted to her.

One of the exercises we had to do on this day was a team building exercise that involved a large sheet of paper hung to the wall for each person, divided in half. Half was the good side, and half was the bad side. Each of us had a post-it notepad, and we had to write one good thing and one bad thing about each person in the room and stick it to the appropriate side of their sheet of paper. Once we had all done this, we had to stand before our piece of paper and pluck off the post-its, read them to the room, then discuss them.

When my turn came around, I plucked a bad post-it off and read it to the room. It said (and I can remember this almost verbatim) “David is poorly socialized, has terrible communications skills, fails to behave appropriately in professional circumstances, and should learn to be more respectful of his coworkers.’

!!!

I had to respond to that in front of ~20 people, back when I was a less confident public speaker. Ye gods! I recognized the handwriting of the culprit (of course it was she of the rejected advances) and my first thought was to simply expose her, as inappropriate as that would be (she thinks I behave inappropriately?! wait till she sees this!). But my common sense won the day. It helped that most of it was absurd. While I was known for my volatility, I’ve also always been known for my verbal communication skills, the ability to condense complex technical issues into summaries that non-technical folk can understand, and my willingness to fold to superior logic. I was also president of my frat in college, for crying out loud, and regularly hung out with a significant portion of the staff in the portland bars.

Anyway, I don’t actually think I did a very good job of responding at that time, I was too flustered, but the incident has stuck with me ever since, and instilled in me a very deep suspicion so-called team building exercises (which, as an aside, were an abject failure in this case. The core of the issues had to do with how sales interacted with the production folks. Sales had no technical acumen and we all knew they were, quite literally, stealing from the company through clever sales incentive scams and we had no respect for them professionally or personally. Most of this, of course, was not exposed in these team building exercises. What was one to do? Write ‘steals from the company and gets away with it’ on the post-it and stick it to the bad side?).

Company of Heroes is awesome

Believe it or not the sea of gaming titles that get released for the holiday season starts releasing around now, and there’s a doozy available. Company of Heroes bills itself as a real time strategy game, a genre I don’t typically enjoy, but really it’s more of a pausable real time tactical game. The ability to pause, the slower pace of the combat, the relatively low number of units you have to control, the fact that they’re bundled into squads, and a decent control scheme all conspire to make this a very manageable playing experience compared to the click-frenzy that you find in most RTS. Couple this with a great graphics engine, excellent physics engine (houses you can level to the ground? Brick walls you can storm a tank through? Unfortunate marines flying through the air after you blast them with a flak cannon at close range? It’s got it all), and a well crafted single player campaign based on the WWII invasion of Normandy, and you have a classic on your hands, possibly one of the best RTS ever made. I’m absolutely loving it.

Of course there are some downsides – as with all games in this genre, the artificial intelligence seems a bit dodgy – lay down a line of tank traps across a strategic point and the enemy will drive around them 100% of the time even if you’re funnelling their armor into a trap, instead of deploying engineers to take down the tank traps, for example – but it’s still generally better than that found in most titles and in fact is still creaming me in skirmish games most of the time despite me recognizing ways to exploit it. It requires some pretty significant horsepower to run with the eye candy torqued up, and it’s beautiful so you’ll want to torque it up, but if you’re machine isn’t up to it your framerate will be below single digits. The most damning problem is the inability to pull the camera far enough back from the action, so sometimes you’ll have artillery or tank fire coming in and will flail about trying to figure out where it’s coming from. This is endemic to this class of games and I wish developers would come up with a solution. If it’s true this is about multiplayer balance, then let me do it in solo and campaign games, for gods sakes, and if it’s about performance, let me decide what’s acceptable performance instead of limiting me.

So – pros and cons assessed, to me even if you’re not a fan of RTS usually, this is worth a look because the pause feature lets you play at your own pace and everything else is generally excellent. If you like RTS, you basically have to get this game. While I don’t like the genre, typically, I do tend to try the demos of all of them, and this is the finest game to come down the pike since Kohan II.

It’s also on sale at gogamer.com this week for ~$35 shipped if you’re interested, check their deals section.