Game ‘finished’: Timeshift

Truth be told, I didn’t quite finish Timeshift. I fought all the way to the final boss battle and after trying it about a dozen times gave up in disgust and read a gamefaqs.com summary of what happens at the end. Up until that point I had by and large had a pretty good time with Timeshift though, and I’d recommend it to anyone looking for an inexpensive first person shooter. It’s a bit gimmicky and the plot is disposable nonsense about a stolen time travel suit, but the core run and gun gameplay is solid, the level design is ok, the graphics and sound are decent, and the gimmicky time powers are actually kind of fun.

There’s a ~10 minute video of the gameplay below to give you a sense of it. I played the game on the Xbox360 but it’s available for other platforms as well including the PC. I never tried the multiplayer so I can’t comment on that. Its main distinction from other FPS is the time power suit you have, which gives you 3 powers you can activate (slow, reverse, stop) which are tied to a power bar which recharges over time. Many of the game’s levels require the use of one of the powers to progress, but it dumbs things down by helpfully auto-selecting the appropriate power so long as you hit the activate button at the right time. At first this annoyed me but I pretty quickly figured out the game was going for full on non-stop action and this design choice fit in with that pretty well – why stop to think, just keep shooting son and it will all work out. That plus the fact that firing off your slo-mo or stop time power and laying a beatdown on the enemies never got old  and was a blast slowly raised my opinion of the game as I played through it. I’d give it a 4 out of 5. You can score the console version for $10-20 used and I’ve seen the PC version for under $10 in bargain racks. At that price the game’s definitely worth checking out if it sounds like it’s up your alley. Make me an offer an you can have my copy for the 360 – I paid $20 for it. Here’s the video:

http://www.youtube-nocookie.com/v/Oy5PJ449coA&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999

Remembering Scott Leighton: joie de vivre

Scott on our way to get gas and ice

Scott on our way to get gas and ice

My friends and I have this annual group camping trip that’s been going on for 25 years now. As a coincidence Scott and I both attended the first time in 1995, and since roughly 1998 it’s taken place on Lake George in the Adirondacks in upstate New York. If you’ve never been, Lake George is absolutely gorgeous. It has a reputation as a sort of mini-coney island tourist trap, but that’s just the southwest corner of the lake – the northern 4/5ths of the lake are mostly state lands and undeveloped, and there are a few dozen campsites that are accessible only by water. For 10 or so years out of the 25 year history of this camping trip we’ve rented a boat and camped on the water-accessible only sites, floating in all our supplies and spending the weekend tubing, cruising the lake on the boat, etc.

The area is known for its powerful thunderstorms in the summer. You can be out on the lake on a completely beautiful sunny day one second and the next find yourself in the heart of the maelstrom, thunder crashing, the wind roaring and the rain coming down so hard and fast you can’t keep your eyes open to see. Usually the dramatic storms are short lived – they blow through, relieve some humidity, and then you’re back to your beautiful sunny day.

after the worst of the storm. You can see the white line where the rain is still coming down hard

after the worst of the storm. You can see the white line where the rain is still coming down hard

Dave, Scott and me set out to refill the boat one year the day after we arrived. It was a beautiful sunny day and we were tubing on the way back after picking up gas when we noticed thunderheads moving in, so we pulled in the tube. Almost before we had finished that it started coming down hard, the wind picked up, and things got rough. While we didn’t exactly panic, Dave and I both got concerned. Dave had been driving and he had slowed the boat to a crawl, but the winds were high and were forcing us towards shore. Scott and I both started exhorting him to keep the boat moving. Dave complained that he couldn’t see a damn thing with the rain blowing in our faces. Scott took control of the situation, taking the helm of the boat. I asked Scott how he could possibly see – I had sunglasses on which was keeping the rain out of my eyes, mostly, but I still felt blinded. Dave meanwhile had pulled the tube up as a shield and he was kneeling behind it. I joined him and the two of us knelt there on the deck, cowering behind it.

Tell me that doesn't look a bit like a 1970's Yes album cover

Tell me that doesn't look a bit like a 1970's Yes album cover

Scott meanwhile had started to accelerate. At first he was just trying to get the boat’s nose headed into the wind so we would stop drifting towards shore, but soon he was laughing, nudging the speed higher and then higher again. Now the wind was just whipping through the boat and the raindrops stung when they hit you, and Dave and I were clucking like nervous hens behind our tube, occasionally poking our heads up to try and see what was happening and then quickly ducking back down.  At some point during this Scott asked for my sunglasses, and that’s my image of him in this scene – my sunglasses on, laughing, laughing, laughing – laughing at Dave and I, who definitely looked pathetic, laughing in the face of the storm as he pushed the boat ever faster into it, laughing at life and the chaotic fun it could throw at you.

It was over in 5 or 10 minutes, and soon we were all laughing at what we had just been through, Scott poking fun at Dave and I, observing that we felt like we were starring in our own Yes album cover, and chugging back to camp in what was now a gentle rain.

There’s a gallery of all of my pictures of Scott here. I’ve also written a few other remembrances of him, which you can read here.

Friday Fun: Tasty Static

Time for a little retro action with this week’s friday fun. Tasty Static reminds me of old Atari 2600 games – there’s not much to it but it’s brilliant, twitchy, rely on your reflexes fun. It’s also free and available for all major platforms. The gameplay can be summed up in a sentence: arcade racing action on abstract ‘tracks.’ Apparently it’s based on an old game called Skyroads which I never played. Here’s a video to give you a sense of it:

http://www.youtube-nocookie.com/v/DK3hebF5CL8&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999

There’s also a ton of content in the form of user-created tracks, and it runs great on even ancient hardware. Check it out!

Remembering Scott Leighton: devotion to friends and family

scottonlakegeorge

Scott out on Lake George circa ~2007

This is my favorite story about Scott because it really captures an essential piece of who he was for me.

Some years ago Scott and his wife were trying to have a baby. There were some issues and they were tracking her cycles. There were certain moments in time when Scott needed to be there to do his part. Scott had driven up to my place in Saratoga Springs to pick me up, and we drove up to Bolton Landing to wait for our ride.

On the way we talked about what he and his wife were going through and how he might have to take off early to go be with her, which was understandable but a bummer. Sure enough we got there, Scott got a call from home, and the next day off he went to be with his wife. What’s surprising is less than 24 hours later he was back, spending at least 15 hours on the road (some of it in the worst traffic the tri-state area has to offer) in less than 2 days. And more surprising than that was that he got another call from home and took off, a day early, to again do his bit.

I’m not sure if Scott’s son Logan came out of this experience but I’d like to think so. I also think it says a lot about who Scott was, selfless in his devotion to those he cared about. No one else that regularly comes on our trip would have done this, but for Scott it was a no brainer, even in the face of all of us ragging him about it.

There’s a gallery of all of my pictures of Scott here. I’ve also written a few other remembrances of him, which you can read here.

Remembering Scott Leighton

Scott at All Guys Camping Weekend a few years ago

Scott at All Guys Camping Weekend a few years ago

My friend Scott Leighton died from cancer on August 4th after a roughly yearlong battle with the disease. I went to his funeral last weekend. The funeral had the unfortunate but necessary effect of making Scott’s death real for me – up until I walked into the church on Sunday and heard his wife’s incredibly poignant eulogy for him his death had been an abstraction, something not real that was gnawing away at me quietly in the background. Sunday I had to confront it and it was sad and hard to bear. One of Scott’s wishes was that we all celebrate his life with a pseudo Irish Wake at one of his favorite bars, Napper Tandy’s in Northport. It was brilliant – simultaneously sad and invigorating, the rush of many drinks combining with the raw emotional state of the folks crammed into the bar in a potent mix of sadness, laughter, and ultimately reconciliation with what had happened in the company of good friends. I hope it worked as well for Scott’s family as it did for me.

As in the past when those dear to me have died I’m going to post some of my favorite memories of Scott. I’ll start here with when I first met him and an overview of my relationship with him over the years.

My family moved to Northport in 1979 and I soon met Scott’s brother Patrick, whose family lived around the corner from me. Scott was a little (6?7?) tyke at that point and my earliest memories of him are of this little kid brother Pat had, shy and usually quiet, with a squeaky little voice. The Leightons had an Intellivision and I remember we used to tease him because when he played hockey or the car racing game he would lean his whole body in the direction he was trying to will his on-screen character to go, including usually his arms which he’d sometimes whack you with. He was good at it though, especially Hockey – the Leighton brothers got to the point where they could pretty much always whip me in Hockey.

We were geeks back then – videogame nerds, comic book nerds, computer nerds, dungeon and dragons nerds – you name it, if it was nerdy we were into it. We could sometimes convince one of our parents to take us to comic book shows back then and now and then Scott would tag along when one of the Leightons was driving us. I can’t remember what comics Scott was into back then, but unlike most of us he stuck with it over the years and as recently as last summer I was shooting the breeze with him about old Marvel characters.

I also recall Scott being big into Soccer when he was young. Both the Leightons were growing up, but by the time Pat and I had become friends Pat was no longer playing. Meanwhile though the Leightons were frequently off to games and practice with Scott, and I remember him practicing/playing in the yard on the side of the Leighton house.

My earliest vivid memory of Scott is one I share with several of my friends. We were sitting around the Leighton pool and Scott’s Dad had just taken him to see Raiders of the Lost Ark. Scott was usually shy around us, watching more than talking, but we asked him how the movie was and he became animated and enthusiastic, running us through the movie plot from the perspective of an 8 or 9 year old, with run on sentences, gaps in the story, and a fair amount of gibberish, along the lines of ‘and THEN he fell in a room full of snakes but they burned them, and THEN he knocked over a giant statue and ran away, and then the box moved, and THEN their faces MELTED!’ It cracked us all up.

As we all graduated from high school and moved on to college I lost touch with Scott, running into him now and then through my college years but never spending any significant time in his company. Scott’s a year older than my younger brother though, and I heard tales of him now and then. What I most remember is that he was renowned for the parties he’d throw during his high school years.

After I got out of school I reconnected with all my old Northport friends. For a couple of years I lived in my Mom’s house and Scott played in a Dungeons and Dragons campaign we got rolling. His character had a secret and central role in this epic, hackneyed plot I had cooked up (I was the dungeon master) which sadly he never got to act on because I took a job in Maine and moved away, but of all the players in that campaign Scott was the most engaged – willing to read through the extensive background material and understanding and attempting to role play his character.

After I moved to Maine I again lost touch with Scott for a couple of years, but both of us started going to an annual camping trip some of my high school friends had started in 1985. Scott and I attended (I think for the first time) in 1995, and for most of the years after that I’d see Scott once a year for most of  a week in the woods/on a lake/etc on the camping trip. We also played online games together – a short run in Everquest II, a longer one in World of Warcraft, with dabbling in other things, I guess most notably Neverwinter Nights. As in the pen and paper campaigns, Scott was a solid, reliable player. He was usually pretty quiet when we played, but you could count on him to understand his character and what role it played in the party dynamics. Usually you listened when he spoke, too, because it took something important for him to speak…unless it was because he was mocking you for doing something dumb 😉

You wouldn’t say Scott and I were close over the years – while we’d trade the occasional emails, and I’d see him some years at parties or during the holidays, he wasn’t someone I was in constant touch with. Yet at the same time he was someone I’ve known most of my life, someone who I admired and liked. There were similarities between us too – we’re both observers in a room full of people, watching rather than sitting at the center of attention, making quiet comments at the periphery, better in one on one conversations than in a group dynamic. We’re both also hopeless videogame addicts. One year for the annual camping trip Scott and Pat came up a day early and we bounced around Saratoga Springs. That night Scott found the game I of the Dragon on my computer and he played it for hours. After the camping trip he extended his stay at my place first for one additional night, then for another, because he got so hooked on it. Out of our circle of friends only Scott and I would do something like that and it makes me smile to think of it.

I’ll pass on talking about the details of Scott’s death aside from saying how tragic it felt to miss him by only a few days this year. We moved our annual camping trip to a beach house on Fire Island in NY this year in the hope that Scott could make it for a day or two, but by the time we got to the house Scott was seriously ill and he never made it, dying only a few days after our trip ended.

I feel guilty that I never got to speak to Scott about his illness before he died, and I’m angry with myself for not reaching out to him. At first I figured if he needed a shoulder to lean on he’d reach out to those he felt could help him, and I wasn’t a likely candidate for that – best to let him spend as much time as he could with his intimates rather than inserting myself into things. Then I figured better to see him in person than to email, which felt so impersonal and inappropriate to the circumstances. In the end that inaction on my part cost me and I’m the worse for it. A real lesson learned there for me, though it’s one I hope I never have to use.

There’s a gallery of all of my pictures of Scott here. I’ve also written a few other remembrances of him, which you can read here.

Friday Fun: excellent little arcade soccer game Kickabout League

Today’s friday fun is Kickabout League, a browser (java) based arcade soccer game that’s great fun and evocative of old SNES soccer games of years past. It supports multiplayer and league play and it’s free, loads quick, and is super fun. Check it out! I’ve posted a video below to give a sense of how it plays:

http://www.youtube-nocookie.com/v/zF3hrPzr9gA&hl=en&fs=1&

Finished Dead Space on PS3

Susan and I finished Dead Space on the PS3 last week. All in all it’s a pretty great game. I handled the controls while Susan played copilot, mostly because of her lack of familiarity with 3d gaming. We had a lot of pretty creepy fun playing through it. The game’s a 3rd person action adventure game which seems to be inspired by the Resident Evil series of games. In many ways it’s superior to most of the games in that series. It’s also clearly been influenced by the System Shock series and it has some light RPG elements in the form of suit and weapon upgrades.

Graphically the game is beautiful – in fact it’s one of the best looking games I’ve played on the PS3. There’s great use of light and shadow, very detailed textures, excellent models and animation, and great art direction.

Audio is similarly superb – it’s one of the best sounding games I’ve played on the PS3 as well and the voice acting was great.

Gameplay is a mixed but mostly positive bag. On the downside, the game’s fairly repetitive, and while the ship is realistic and the game breaks up the corridor crawling with some great action set pieces in very large spaces, there’s still a ton of corridor crawling and it can get old. The controls are tight but the weapons are a mixed bag – some seem much more effective than others no matter how you upgrade them and it’s difficult to know where to spend your resources effectively. The difficulty seemed pretty fair on medium. There are a number of physics and logic puzzles to work out, often while under fire from multiple enemies, and these were some of the highlights of the game.

The plot was just ok – it starts out like a riff on the plot from Aliens, with you and your crew dispatched to rescue an orbital mining operation that sent out a distress signal then stopped communicating, but it morphs into a muddle of religion, government conspiracy, double crosses, alien artifacts and a mutating alien lifeform that’s has some similarities to the one in the classic John Carpenter movie The Thing. It wasn’t bad by any means but by the end Susan and I were weary of it.

The game has one other superb attribute – it’s got one of the best interfaces I’ve seen in a game. Most everything you do and interact with in the game you do via a 3d computer interface that projects out of the spacesuit you’re wearing or out of objects you encounter. It’s really well done and I hope more games mimic it.

I picked this up used for $35 but would have been just as happy paying $60 retail for it – it’s a really great game and well worth a look.

Here’s a video to give you a sense of gameplay and graphics:

http://www.youtube-nocookie.com/v/we1oLVRobYQ&hl=en&fs=1&