Another take on collaborative news building

If you think slashdot’s too narrowly focused on technology news and you’ve tried digg but the juvenile commenters have turned you off, you might enjoy reddit.com. It doesn’t have as many subscribers as Digg or Slashdot, at least not yet, but in some ways that’s an advantage – there’s a higher signal to noise ratio, for example. It’s also got a better design than Digg in that it doesn’t bring firefox to a creeping crawl. Worth a look if you want to play around with another ‘remix the web’ site. Oh, and their favicon/mascot is cool too.

tagcloud.com – build your own tag clouds

This is pretty cool – provide tagcloud.com with a collection of RSS feeds you monitor and it will build you a tag cloud for you. A tag cloud can be useful as a sort of content analysis tool – watch all the major gaming blog feeds, for example, and you’ll get a sense of what’s popular and what folks are talking about at any particular point in time. Tagcloud is free and easy as pie to setup and play around with, it just requires registration.

How to fix constant disconnects when turning in quests in World of Warcraft

Are you constantly getting disconnected from the server when you turn in a quest in world of warcraft? I was having this problem also and it was driving me nuts for months. Months! I finally figured it out. I guess there are a number of potential solutions but they all seem to boil down to issues with the drivers for your ethernet controller. No other game has these issues (and I play a lot of different online games – UT2k4, Battlefield 2, a variety of Halflife 2 mods, to name just a few) so I blame blizzard, especially since the issue was introduced by them in a patch. Anyway, if you’re trying to fix it, first of all, use the Blizzard forums and search on things like ‘quest disconnect’ and ‘ethernet drivers.’ Since there are over 100 bajillion posts in there, it can be hard to find the solution. Helpful Blizzard even has a FAQ page for this issue, except it sucks and didn’t have the solution for me. If you can’t find something useful in their forums, and their FAQ page doesn’t solve it for you, and you have an nforce 4-based motherboard like me, try this (taken from a post in the blizzard forums by Tweedledree):

For network cards that support “Checksum Offloading”: Such as; Intel Pro 100 series, Marvell Yukon, Broadcom, 3com CNet, and Nvidia nForce, you may need to disable it to resolve this issue.

1. Goto “Start” > “Control Panel”. 2. Double click to open “Network Connections”. 3. Right click on your network adapter and go to properties. 4. Click on “Configure” and go to the “Advanced” tab. 5. Select “Checksum Offload” and choose disable in the window to the right. 6. Click on Ok

This worked for me and finally solved the constant disconnect problem I had been having.

Mario Deathmatch

Check out Super Mario Wars for a quick mario deathmatch fix. Mario with guns? Not quite – run around trying to leap on the heads of your opponents, grabbing powerups and avoiding environmental hazards taken from mario’s 2d adventures. It’s a bit…hyper for my taste, but it’s fun in 5 minute doses. It’s available for PC, linux, xbox, and Mac (check the forums for the mac version). Free, open source, fun.

Putting human knowledge in perspective

We laugh now when we think of the average person in say, the middle ages, who if they thought about it at all, thought that the universe such as it was revolved around them, the earth, and so on. Take a look at newscientistspace.com’s list of 13 things which don’t make sense and consider: how much more do we really know? My favorite of the list, along these lines, is #5, which ponders Dark Matter, aka ‘physicists fake it because they can’t really explain it.’

I’m not busting on physicists, nor do I mean to make light of our progress. I guess my point is, an open mind in all things, since when you really examine what we consider to be the facts of the day they often turn out to be built upon a house of cards that’s similar to the one our medieval predecessor’s conception of things was built on.

Code just wants to be free

Another exhibit in the ‘why DRM, closed source, and copyright are bad.’ Check out this extensive list of translation hacks for foreign language videogames that were never released in the US – http://romhacking.deadbeat-inc.com/ (click on the translations link on the left). I know most folks won’t think of it in these terms, but this is folks working on their own time to make art from other cultures accessible to a broader audience, in the same way that other folks are fan-subbing movies, but with a much greater degree of technical difficulty. They’re figuring out how to bypass the copy protections and encryption built into the cartridges these games were published on, then they’re puzzling out the data structures that are used to store the game content so that they can then write back to those data structures with the translated text. It’s really amazing, not only in terms of this actually being done, but in terms of the scale of these efforts – literally dozens and dozens of games are being brought into other languages (chiefly english) this way.

M.A.M.E. is often held up as a poster child for efforts of this nature – if not for the efforts of these developers the vast majority of the games emulated by mame would have functionally (if not actually) have disappeared by now, and certainly they would all have vastly reduced audiences limiting folks’ ability to play them. These translation efforts are equally valuable in this regard, both in terms of broadening the exposure of a whole class of games and in terms of preserving them for future use.

Something needs to give in the current climate of copyright restrictions – all of these efforts would be technically illegal under the terms of the DMCA because of the restrictions on cracking encryption and other copy protection mechanisms built into the cartridges. Yet generally speaking these efforts harm no one and help everyone. I concede the copyright holders’ need to protect their assets, and they do occasionally produce new games based on these older titles, but these are the exception, not the norm, and is a drop in the bucket compared to the volume of games being released to new audiences due to these efforts.

Bottom line to me is as the subject says – code just wants to be free. It’s much better for all involved. I’m concerned about the next generation of consoles and these efforts, because things like M.A.M.E. have woken the publishers up to demand for this older game content, and xbox live on the 360 has proven that it at least seems financially workable, meaning the copyright holders are likely to start getting more restrictive and assertive when it comes to their older, languishing intellectual property. It bodes ill for a variety of activities like these translation and emulation efforts, yet again I assert that it’s in almost everyone’s interests to see that these kinds of projects are encouraged, not discouraged.

Franklin’s got nothing on this kite

Check out this incredibly cool scheme for power generation – an air rotor. Imagine a helium balloon the size of a large pickup truck and shaped something like a ridged watermelon, tethered in your backyard. The wind causes the balloon to rotate, which generates power that’s brought down to the ground via the tether. Aside from your neighbors maybe not digging the giant balloon in your yard, this seems like the coolest power generation scheme ever. Couple this with an air car and you’re living in that jetson’s future you always dreamed of.