Why I’m not buying Modern Combat 2

I really enjoyed Modern Combat – I played through and enjoyed the single player campaign, and I played a ton of multiplayer when it came out. I also enjoyed World at War, its sequel, and still occasionally play it online.

I won’t be buying the sequel. This fantastic chart over on Destructoid sums up why: this release is a huge middle finger to PC gamers. I’m not going to get all caught up in the nerd angst these moves by Infinity Ward have provoked, I’m simply going to walk away from their product. I think they could basically care less – they know they’ll sell 10 million+ copies to console gamers. Good on them, they know their market. I think they’ve lost sight of their PC market though. Meanwhile there are plenty of other great modable, extensively multiplayer, , extensible, client/server FPS for me to choose from on the PC. Personally I think Infinity Ward should take a good look at Valve and think about how Valve is succeeding in all the areas Infinity Ward is claiming are causing them to make these changes.

update: There’s also a pretty good summary of all the downgrades Infinity Ward have applied to Modern Combat 2 over here on Ars Technica

Friday Fun: Torchlight

Did you play and love Diablo or Diablo II back in the day? Do you wish there was a modern equivalent?  If so, you can stop reading now and head over to steampowered.com. Buy yourself a copy of Torchlight for $20, and you’ll be in action rpg nirvana within a half hour or so.

The same principle applies if you played Fate some years ago – Torchlight is by some of the same folks and if you like Fate, you’re going to love Torchlight – it’s Fate on steroids with a shiny new coat of paint.

If you’re not familiar with these games, they’re easy to pick up and play, feature some light’ish rpg elements, tons of variety in setting, enemies, and most especially loot. You run around doing simple quests, fighting bad guys, leveling up, gathering up swords of +5 smacking of goodness, lather, rinse, repeat. They don’t necessarily require much heavy thinking but there are tactics that work and those that don’t, with plenty of health potions required for those who don’t want to bother thinking and just want to plow ever deeper into the dungeon.

I love the genre and this is the best example of it to come along in years. There’s a video below so you can get a sense of the gameplay. For now this is PC only but there’s a Mac version on the way due in January. For now you can only buy this via the digital download services but a boxed version is also on the way. There are also development tools on the way and the game is very Mod friendly. If this does as well as Fate did, expect tons of additional content, conversions, and more.

My only criticisms of the game are that I wish the loading was a bit faster and I wish they had included multiplayer, but man, it’s $20 and it’s a blast to play. Definitely worth checking out if it seems like it’s up your alley.

http://www.youtube-nocookie.com/v/ghQBj6Gfn10&hl=en&fs=1&rel=0

Friday Fun: Spelunky, a roguelike…platformer?!?

Mix together Jumpman, your favorite roguelike, and some inspiration from Indiana Jones, pour it into a PC and offer it up for free and you get Spelunky, a fabulous little platformer featuring retro 8-bit style graphics, rock solid platforming controls, and procedurally generated levels that are never the same. It’s a complete blast. Check out the video below then go download your copy over on the Spelunky site. Oh, and I should note the developer’s being rewarded for his excellent work – this is coming to Xbox Live Arcade.

http://www.youtube-nocookie.com/v/NJPIFKSkuT8&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999

Game ‘finished’: Timeshift

Truth be told, I didn’t quite finish Timeshift. I fought all the way to the final boss battle and after trying it about a dozen times gave up in disgust and read a gamefaqs.com summary of what happens at the end. Up until that point I had by and large had a pretty good time with Timeshift though, and I’d recommend it to anyone looking for an inexpensive first person shooter. It’s a bit gimmicky and the plot is disposable nonsense about a stolen time travel suit, but the core run and gun gameplay is solid, the level design is ok, the graphics and sound are decent, and the gimmicky time powers are actually kind of fun.

There’s a ~10 minute video of the gameplay below to give you a sense of it. I played the game on the Xbox360 but it’s available for other platforms as well including the PC. I never tried the multiplayer so I can’t comment on that. Its main distinction from other FPS is the time power suit you have, which gives you 3 powers you can activate (slow, reverse, stop) which are tied to a power bar which recharges over time. Many of the game’s levels require the use of one of the powers to progress, but it dumbs things down by helpfully auto-selecting the appropriate power so long as you hit the activate button at the right time. At first this annoyed me but I pretty quickly figured out the game was going for full on non-stop action and this design choice fit in with that pretty well – why stop to think, just keep shooting son and it will all work out. That plus the fact that firing off your slo-mo or stop time power and laying a beatdown on the enemies never got old  and was a blast slowly raised my opinion of the game as I played through it. I’d give it a 4 out of 5. You can score the console version for $10-20 used and I’ve seen the PC version for under $10 in bargain racks. At that price the game’s definitely worth checking out if it sounds like it’s up your alley. Make me an offer an you can have my copy for the 360 – I paid $20 for it. Here’s the video:

http://www.youtube-nocookie.com/v/Oy5PJ449coA&hl=en&fs=1&color1=0x3a3a3a&color2=0x999999

Friday Fun: excellent little arcade soccer game Kickabout League

Today’s friday fun is Kickabout League, a browser (java) based arcade soccer game that’s great fun and evocative of old SNES soccer games of years past. It supports multiplayer and league play and it’s free, loads quick, and is super fun. Check it out! I’ve posted a video below to give a sense of how it plays:

http://www.youtube-nocookie.com/v/zF3hrPzr9gA&hl=en&fs=1&

Finished Dead Space on PS3

Susan and I finished Dead Space on the PS3 last week. All in all it’s a pretty great game. I handled the controls while Susan played copilot, mostly because of her lack of familiarity with 3d gaming. We had a lot of pretty creepy fun playing through it. The game’s a 3rd person action adventure game which seems to be inspired by the Resident Evil series of games. In many ways it’s superior to most of the games in that series. It’s also clearly been influenced by the System Shock series and it has some light RPG elements in the form of suit and weapon upgrades.

Graphically the game is beautiful – in fact it’s one of the best looking games I’ve played on the PS3. There’s great use of light and shadow, very detailed textures, excellent models and animation, and great art direction.

Audio is similarly superb – it’s one of the best sounding games I’ve played on the PS3 as well and the voice acting was great.

Gameplay is a mixed but mostly positive bag. On the downside, the game’s fairly repetitive, and while the ship is realistic and the game breaks up the corridor crawling with some great action set pieces in very large spaces, there’s still a ton of corridor crawling and it can get old. The controls are tight but the weapons are a mixed bag – some seem much more effective than others no matter how you upgrade them and it’s difficult to know where to spend your resources effectively. The difficulty seemed pretty fair on medium. There are a number of physics and logic puzzles to work out, often while under fire from multiple enemies, and these were some of the highlights of the game.

The plot was just ok – it starts out like a riff on the plot from Aliens, with you and your crew dispatched to rescue an orbital mining operation that sent out a distress signal then stopped communicating, but it morphs into a muddle of religion, government conspiracy, double crosses, alien artifacts and a mutating alien lifeform that’s has some similarities to the one in the classic John Carpenter movie The Thing. It wasn’t bad by any means but by the end Susan and I were weary of it.

The game has one other superb attribute – it’s got one of the best interfaces I’ve seen in a game. Most everything you do and interact with in the game you do via a 3d computer interface that projects out of the spacesuit you’re wearing or out of objects you encounter. It’s really well done and I hope more games mimic it.

I picked this up used for $35 but would have been just as happy paying $60 retail for it – it’s a really great game and well worth a look.

Here’s a video to give you a sense of gameplay and graphics:

http://www.youtube-nocookie.com/v/we1oLVRobYQ&hl=en&fs=1&

Friday Fun: Battlefield Heroes

If you’ve played any of the Battlefield series of computer or console games over the last 6-7 years and you have a Windows machine, you should check this out – they’ve launched a free, web-based version of Battlefield 1942 with cell shaded graphics that seem to be inspired by Team Fortress 2, a levelup system that sees you getting access to better weapons and abilities as you play, and an engine that can run on even the lowliest of machines. It’s a lot simpler than any of the other Battlefield games but it’s fun and free. Their business model is to try and upsell folks on buying chotkes for their characters. I wish them well, meanwhile I’m having a pretty good time with this without yet spending a dime. You can sign up here, and here’s a video to give you a sense of it:

PS3 is on a roll

The Playstation 3 is really on a roll when it comes to downloadable games on their PSN store. Most of them come in at $9.99, and I’ve spent more time playing some of them, especially the Pixeljunk games, than I have playing the ~$60 retail games. Today’s example of the awesome comes courtesy of the E3 tradeshow that’s currently going on – we’ll call this one ‘Gravitar Lives.’ If you’re a fan of old ~80’s arcade games it’s worth a look:

Tip of the cap to Dave Arneson

Dave Arneson passed away yesterday. He played a critical role in the development of Dungeons and Dragons and role playing games in general, though he never received as much of the credit as Gary Gygax did. Both he and Gygax died relatively young. I spent my formative years playing games inspired by the work Arneson did, and to this day the fantasy computer and strategy games I play owe a debt to his imagination. My thoughts to his friends and family, and thanks for a life well lived. There’s a nice obit/writeup over on the escapist, and here’s Dave’s entry on wikipedia for those curious about his work and life.

Game finished: Monster Madness

This is possibly the worst game I’ve ever finished. Susan and I played through the action game Monster Madness, finishing last night after a couple of weeks of chipping away at it level by level. If you’re familiar with the old arcade game Gauntlet, or more recent action brawlers like the Xmen series of games on consoles, you have a general sense of the gameplay – top down camera, 1-4 players romping through the gameworld bashing the badguys.The best thing I can say about the game is that the concept was solid – fight your way through a modern day world overun with all the monsters from horror movies and legend colored with a satirical spin. Everything else? Terrible. The audio was apparantly downsampled or recorded at a really low bit rate, the voice acting was awful, the plot itself (4 heavily stereotyped teens out to save the world) was terrible, and the game was full of bugs – your character gets stuck on and in things, you randomly warp around the screen if the game gets bogged down, the framerate is highly variable but trending towards too low, and while it featured a ton of variety in weapons I ended up spending most of the game just whacking things with my default melee weapon because it was just overkill with the gadgets and dozens of alternate weapons.

Why we managed to finish this thing is hard to say. We like playing through coop together in games and we didn’t have any other handy options is I guess the main reason why. Anyway stay far away from this even if you find it cheap is my advice. I think I paid around $15 for it and that was too much. It’s available on PC, XBOX360 and PS3. We played on the PS3. Here’s a brief video to give you a sense of how the game plays: